It’s important to note that using the skill with all it’s synergy skills reserves a rather large chunk of energy. Trail Blazing only requires one point for entrapment reduction, however, as you tend to be pretty squishy the extra movement speed can help with kiting. Drop one point into the base then and max Find Cover for extra survivability. However, converting damage to elemental is done before pierce conversion so the pierce conversion is applied to pretty non-existent physical damage and bleeding damage is pretty negligible. In most archer builds the base skill is a great skill to max. The Trail Blazing synergy adds 100% Reduced Entrapment Duration and more movement speed with each extra point spent. The Find Cover synergy adds a large amount of projectile avoidance and only adds a little bit extra to the skill’s energy reservation. Increases pierce damage and bleeding damage in general and adds a bit of extra damage to beasts and beastmen. Puncture Shot may be more useful to max early for chance to pierce through enemies, good for mowing down enemies coming at you. The Scattershot synergy causes your attacks to fire fragments on impact that inflict bleeding damage with some pierce. The Puncture Shot Arrows synergy increases piercing and bleeding damage and adds a chance for arrows to pierce. The base skill greatly increases projectile avoidance and adds piercing damage.
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